![]() Reverted an IPL map optimization that misses a weird edge case that caused. Snes9x v1.60 change-log: - Fixed subscreen blending with master brightness - Fixed NMI timing when toggling enable bit. And in any case, as a former American, the US version was actually what I grew up loving. Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports. But starting with what everyone else is doing seems sane, as there are no EU tutorials and I've heard there are some gameplay differences between the EU and NTSC (and JP) versions. Relikk Since : Re: snes9x 1. ![]() So hey, why not do both! Switching between PAL and NTSC movement certainly sounds. by Relikk Sun - 5:42 Yes, you can map it in the input configuration window. I do have my husband's PAL Wii that has the official virtual download of the game back from when he was younger. ![]() It basically allows you to play most games designed for the SNES and. Can you think of any other places/situations that would be a good demonstration of lag (or lack thereof)? Stardust on the Ice Wyvern, maybe?Īnd I might work on the EU category for the game, too. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. However as a new runner I'll obviously be nowhere near you guys' skill level so it might be a little tricky. ![]() Regarding VC acceptability in general, I could try going to a few places that are known to be very laggy on SNES like the Tanzara fight, and we could try to compare. I have an NTSC Wii, but no way to access the eshop to download the game from Nintendo's own shop, so I have to get the download from someplace else. So if I'm correct about that, it shouldn't have any impact at all. But that wouldn't even be a problem for ActRaiser runs, since timing starts within the game and there are no save/resets (at least not in any route I've seen so far!). The SNES classic IS an emulator Its completely legal because they paid the people who own the rights to these games. From what I remember hearing from other communities that allow them: injected WADs don't impact the game itself at all- they're really just the game downloaded from a non-official source- but where you save the game in the Wii's memory can impact the game's boot-up times if you aren't careful to allocate it in the right place. ![]()
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